Moving Objects

In build123d, there are several methods to move objects. These methods vary based on the mode of operation and provide flexibility for object placement and orientation. Below, we outline the three main approaches to moving objects: builder mode, algebra mode, and direct manipulation methods.

Builder Mode

In builder mode, object locations are defined before the objects themselves are created. This approach ensures that objects are positioned correctly during the construction process. The following tools are commonly used to specify locations:

  1. Locations Use this to define a specific location for the objects within the with block.

  2. GridLocations Arrange objects in a grid pattern.

  3. PolarLocations Position objects in a circular pattern.

  4. HexLocations Arrange objects in a hexagonal grid.

Note

The location(s) of an object must be defined prior to its creation when using builder mode.

Example:

with Locations((10, 20, 30)):
    Box(5, 5, 5)

Algebra Mode

In algebra mode, object movement is expressed using algebraic operations. The Pos function, short for Position, represents a location, which can be combined with objects or planes to define placement.

  1. Pos() * shape: Applies a position to a shape.

  2. Plane() * Pos() * shape: Combines a plane with a position and applies it to a shape.

Rotation is an important concept in this mode. A Rotation represents a location with orientation values set, which can be used to define a new location or modify an existing one.

Example:

rotated_box = Rotation(45, 0, 0) * box

Direct Manipulation Methods

The following methods allow for direct manipulation of a shape’s location and orientation after it has been created. These methods offer a mix of absolute and relative transformations.

Position

  • Absolute Position: Set the position directly.

shape.position = (x, y, z)
  • Relative Position: Adjust the position incrementally.

shape.position += (x, y, z)
shape.position -= (x, y, z)

Orientation

  • Absolute Orientation: Set the orientation directly.

shape.orientation = (X, Y, Z)
  • Relative Orientation: Adjust the orientation incrementally.

shape.orientation += (X, Y, Z)
shape.orientation -= (X, Y, Z)

Movement Methods

  • Relative Move:

shape.move(Location)
  • Relative Move of Copy:

relocated_shape = shape.moved(Location)
  • Absolute Move:

shape.locate(Location)
  • Absolute Move of Copy:

relocated_shape = shape.located(Location)

Transformation a.k.a. Translation and Rotation

Note

These methods don’t work in the same way as the previous methods in that they don’t just change the object’s internal Location but transform the base object itself which is quite slow and potentially problematic.

  • Translation: Move a shape relative to its current position.

relocated_shape = shape.translate(x, y, z)
  • Rotation: Rotate a shape around a specified axis by a given angle.

rotated_shape = shape.rotate(Axis, angle_in_degrees)